Using Data to Engage Youth

DoP at Data Day 2012  - 7I was pretty darn excited about teaming up again with my ol pal Leo Burd, to bring some Department of Play love to some Mass. area nonprofits interested in learning more how data can engage communities.  Here’s our slides and some photos posted from our brief hands-on mobile app design activity, which I adapted from the Applications for Good App for That? workshop.  Also, we had a handout with some references to other projects, which we shared on the DoP wiki.

 

Using Data to Engage Youth in their Neighborhoods

View more presentations from Leo Burd

Using Data to Engage Youth in their Neighborhoods- Come learn about cool tools and projects that engage youth in their community through data collection, analysis, and communication. Presented by Leo Burd, Department of Play at the Center for Civic Future Media and Danielle Martin, Intel Computer Clubhouse Network

The goal of Data Day 2012 was to help organizations and municipalities expand their capacity to use technology and data in innovative ways to advance their community and organizational goals. This biennial conference was co-sponsored by the Metropolitan Area Planning Council, the Boston Indicators Project at The Boston Foundation, and Northeastern University.


Storytelling + Social Media = Scripts & Tools (pt2)

Today, I led part 2 of a webinar on social media messaging for digital literacy efforts, hosted by One Community’s Connect Your Community BTOP project in OH.  Below are my presentation…recording of the full webinar coming soon on http://vimeo.com/channels/connectcommunity.

PS – Go to my older post for part 1, including a recording of the webinar! http://verdesmoke.com/2011/09/storytelling-social-media-a-webinar/


Tech 2.0: Photo/Video Sharing

For Technology 2.0: Yes, We Can! event, co-sponsored by Boston Neighborhood Network, Northeastern’s John D. O’Bryant African-American Institute, and the Organizers Collaborative on Saturday, Sept 12, 2009.

Participatory Video & Photo Sharing:

Where users post their original media creations or mashups (reworking of existing content) then embed this content on other sites, while viewers can comment and vote

TOOLS:

Photography:

Video:

What to Consider:

  1. Who’s your audience? Members? Local community? Funders?
  2. Who’s your producers? Staff? Members? Youth? Volunteers?
  3. What’s your goal: product vs. process? Compelling content vs. empowered storytellers?
  4. Existing tools & skills? In-house? Local community media/tech center? University? Member-owned?
  5. Existing content?
  6. Copyright and Terms of Service?

Strategies to incorporate video/photos:

1. Embed as part of other existing successful off-line strategies and on-line tools

Yes We Will Lawrence (Lawrence CommunityWorks, Lawrence, MA)

http://ywwlawrence.org/videos/

Kentuckians for the Commonwealth

http://www.kftc.org/blog/archive/2008/08/22/what-happened-to-elmers-fishpond#comment

Beloved Community Center (Greensboro, NC)

http://www.belovedcommunitycenter.org/

Uncovering the mistreatment of farm laborers in Dudley, NC. from Beloved Community Center on Vimeo.

Framingham Photo Hunt (MIT Co-Lab / )


Find more photos like this on Framingham Game

Groundwork Lawrence on Flickr

2. Create Specialized/Internal Communities:

Union Crossing (Lawrence CommunityWorks, Lawrence, MA)

StoriesForChange.net (Center for Digital Storytelling / MassIMPACT)

MIT’s Tech TV

More definitions on participatory media tools from my MIT masters thesis, Participatory Media and Collaborative Facilitation:

Participatory Media Tools (Table 2.1)
Blog and Podcasting Online text or photo journal or broadcast of audio or
video, where the latest content appears first
Blogger, WordPress, iTunes
Social Media Online space where “content that is created by site users
rather than by a central person or group”; changes are tracked and the most
active contributors often act as editors
Flickr, Creative Commons CCMixter, Wikipedia, Wikispaces,
Google Docs
Online Music/Photo/Video Sharing Users post their original media creations or mashups
(reworking of existing content) then embed this content on other sites, while
viewers can comment and vote
YouTube, OurMedia.org, Blip.tv, Vimeo
RSS A feed that alerts users when new content is
available. Users plug the feed
into an aggregator or reader, to organize their chosen pools of content
Feedburner, GCast, Soup.io, Bloglines, Google Reader
Social Networking Online communities that connect friends, colleagues, or
shared interest groups, where they can message and form groups (many
accessible now on cell phones)
Facebook, MySpace, BlackPlanet, Orkut, MiGente, Ning,
Twitter
Gaming Virtual worlds online or software tools where users create
their own interaction spaces or games
Second Life, Scratch

(Delany 2006, Mayfield & Rheingold 2009, TechSoup.org 2009)


Thesis Defense: Participatory Media and Collaborative Facilitation

(Give it a sec to download all the fun media files before you begin by clicking the arrows. OR view it full screen on http://prezi.com).

Also, download the handout/outline.

See copies of diagrams, timeline, charts, etc on Flickr

See higher resolution versions of the embedded videos here:

YouthBuild Lawrence
Keep Lawrence Clean commercial

YouthBuild Lawerence
Making Photo Map

Drishya Bangalore
Transmedia storytelling (puppetry) slideshow

Drishya Bangalore
Top Story (transmedia puppetry performance, June 2008)


CyberScholars Tonight?

Barring a snow cancellation, I’m slotted to present my research tonight at the Harvard-MIT-Yale Cyberscholar Working Group.

The “Harvard-MIT-Yale Cyberscholar Working Group” is a forum for fellows and affiliates of the Comparative Media Studies Program at MIT, Yale Law School Information Society Project, and the Berkman Center for Internet & Society at Harvard Law School to discuss their ongoing research. Each session is focused on the peer review and discussion of current projects submitted by a presenter. Meeting alternatively at Harvard, MIT, Yale, the working group aims to expand the shared knowledge of young scholars by bringing together these preeminent centers of thought on issues confronting the information age. Discussion sessions are designed to facilitate advancements in the individual research of presenters and in turn encourage exposure among the participants to the multi-disciplinary features of the issues addressed by their own work.

My presentation is loosely called “participatory media for youth and community development” because I’m combining my thesis research with the group documentary project we’ve started for MIT@Lawrence and the data collection I’ve been doing for the spring DUSP practicum class, “11.423 Information, Asset-building, and the Immigrant City.”